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A nonprofit organization working with children to create the desire to succeed both in school and in life |
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Tournament Rules |
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"Only morality in our actions
can give beauty and dignity to our lives." |
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1. All players and spectators are to adhere to these rules while in attendance at Renaissance Knights activities. 2. All tournament games will be played in accordance with USCF, FIDE rules, or other rules as applicable. 3. Players and spectators shall conduct themselves in a professional/sportsmanship like manner. No verbal or physical taunting of players will be tolerated. No excessive display of exuberance by players or spectators is allowed. 4. Persons shall keep noise to a level as not to disturb others. During tournament play spectators shall not converse in tournament rooms and players shall keep noise to a minimum. No analysis of games is allowed in the playing room. 5. Conversing with players in the room will be kept to a minimum and must be in English. This is to avoid the appearance of receiving improper assistance from another person with your game. 6. Talking on cell phones in tournament rooms is strictly forbidden. Cell phones and beepers must be silenced; activation in the playing room will result in a loss of 10 minutes on your clock, or 1/2 the remaining time if less then 10 minutes left. 7. Alcoholic beverage and smoking are not permitted in tournament rooms. 8. Game notation is required in accordance with USCF rules with the following modifications: Players are not required to move first (except in FIDE events), notation is optional for beginner sections (No time deduction will be imposed), and 5 minutes will be deducted from players not recording their games. 9. Players under 18 years of age shall have a responsible adult in attendance at all times. 10. Penalty for a rule violation during game play: Spectators will be expelled from the room and players will receive a warning for the first offence for minor violations and shall forfeit the game for the second violation or for major violations. Repeated violations of theses rules are grounds for expulsion from the tournament and tournament rooms and may result in suspension from attending future events. 11. The Renaissance Knights Officers and Directors have the final say on rule violations. The Senior Tournament Director has the final say on disputes involving game play. Tournament Directors shall enforce these rules and in the absence of the Officers and Directors, the Senior Tournament Director has the final say on rule violations. 12. And always BE A GOOD SPORT. |
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Renaissance Knights Tiebreak Rules
We will use this ordered list of standard USCF tiebreak systems for non cash awards
(1) MODIFIED MEDIAN. First, compute the adjusted score of each opponent played by counting each unplayed game (bye, forfeit, round not played after a withdrawal) as 1/2 a point. If the player involved in the tie has any unplayed games (byes, forfeits, unplayed rounds), those games count as opponents with an adjusted score of zero. Next, discard ineligible adjusted scores as specified. Players with plus scores have the lowest opponent's adjusted score dropped. Players with even scores have the highest and lowest opponent's adjusted scores dropped. Players with minus scores have the highest opponent's adjusted score dropped. Then add the remaining adjusted scores to determine the player's tiebreak points.
(2) SOLKOFF. Add the adjusted scores of all opponents (same as Modified Median except no scores discarded).
(3) CUMULATIVE. Add the scores after each round; subtract one point for each one-point bye or forfeit win. Example: A player has a bye in round 1, wins in 2, loses in 3, draws in 4, wins in 5. The cumulative tie break score is 1 + 2 + 2 + 2 1/2 + 3 1/2 -1 = 10.
(4) OPPONENTS CUMULATIVE
(5) SONNENBORN-BERGER. Add the adjusted scores of each opponent defeated, plus half the adjusted scores of each opponent drawn
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Standard USCF Team Tiebreaks will be used for all team style events |
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Copyright © 2004-2007 Renaissance Knights. All rights reserved |