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RKCF organizes and directs chess tournaments throughout the
year and
range from novice
tournaments to the highly competitive Knights Quest series.
Many of our weekend tournaments are open to all children,
not just those participating in our school-based programs.
Our
tournaments
provide students the opportunity to demonstrate the skills
they have learned while building their confidence.
Tournaments motivate and encourage players to expect nothing
less than mastery of the subject from themselves. In doing
so, players develop their focus and concentration, deal with
winning and losing in a safe environment, and experience the
dynamics of teamwork. Thanks
to generous sponsors, some of our tournaments are offered
free of charge to competitors.
Click here for upcoming tournaments
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Our workshops are held at the
Renaissance Hotel,
933 Skokie Blvd, Northbrook
IL.
Beginner Workshop: one 2-hour session (1-3PM)
Entry Fee: $25
Intermediate &
Advanced Workshops: two
2-hour sessions (1-3 &/or 3-5PM)
Entry Fee:
2 hrs $30, 4 hrs $50
*** Workshops are open to both Children
and adults ***
OUR INSTRUCTORS
FIDE Master Aung Thant Zin, FIDE
Instructor, Rating 2518 (Myanmar)
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1.
All players and spectators are to
adhere to these rules while in attendance at Renaissance
Knights activities.
2.
All tournament games will be played in accordance with USCF,
FIDE rules, or other rules as applicable.
3.
Players and spectators shall conduct themselves in a
professional/sportsmanship like manner. No
verbal or physical taunting of players will be tolerated.
No excessive display of exuberance by players or spectators
is allowed.
4.
Persons shall keep noise to a level as not to disturb
others. During tournament play spectators shall not
converse in tournament rooms and players shall keep noise to
a minimum. No analysis of games is allowed in the playing
room.
5.
Conversing with players in the room will be kept to a
minimum and must be in English. This is to avoid the
appearance of receiving improper assistance from another
person with your game.
6. Talking on cell phones in tournament rooms is strictly
forbidden. Cell phones and beepers must be silenced;
activation in the playing room will result in a loss of 10
minutes on your clock, or 1/2 the remaining time if less
then 10 minutes left.
7.
Alcoholic beverage and smoking are not permitted in
tournament rooms.
8.
Game notation is required in accordance with USCF rules with
the following modifications: Players are not required
to move first (except in FIDE events), notation is optional
for beginner sections (No time deduction will be imposed),
and 5 minutes will be deducted from players not recording
their games.
9.
Players under 18 years of age shall have a responsible adult
in attendance at all times.
10.
Penalty
for a rule violation during game play: Spectators will be
expelled from the room and players will receive a warning
for the first offence for minor violations and shall forfeit
the game for the second violation or for major violations.
Repeated violations of theses rules are grounds for
expulsion from the tournament and tournament rooms and may
result in suspension from attending future events.
11. The
Renaissance Knights Officers and Directors have the final
say on rule violations. The Senior Tournament Director
has the final say on disputes involving game play.
Tournament Directors shall enforce these rules and in the
absence of the Officers and Directors, the Senior Tournament
Director has the final say on rule violations.
12. And always
BE A GOOD SPORT.
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We are using this
ordered list of standard USCF tiebreak systems for non cash
awards
(1) MODIFIED MEDIAN.
First, compute the adjusted score of each opponent played by
counting each unplayed game (bye, forfeit, round not played
after a withdrawal) as 1/2 a point. If the player involved in
the tie has any unplayed games (byes, forfeits, unplayed
rounds), those games count as opponents with an adjusted score
of zero. Next, discard ineligible adjusted scores as specified.
Players with plus scores have the lowest opponent's adjusted
score dropped. Players with even scores have the highest and
lowest opponent's adjusted scores dropped. Players with minus
scores have the highest opponent's adjusted score dropped. Then
add the remaining adjusted scores to determine the player's
tiebreak points.
(2) SOLKOFF.
Add the adjusted scores of all opponents (same as Modified
Median except no scores discarded).
(3) CUMULATIVE.
Add the scores after each round; subtract one point for each
one-point bye or forfeit win. Example: A player has a bye in
round 1, wins in 2, loses in 3, draws in 4, wins in 5. The
cumulative tie break score is 1 + 2 + 2 + 2 1/2 + 3 1/2 -1 = 10.
(4) OPPONENTS CUMULATIVE
(5) SONNENBORN-BERGER.
Add the adjusted scores of each opponent defeated, plus half the
adjusted scores of each opponent drawn |